Five Tactics for Designing Games While Depressed
Epic choices and the lack thereof
Dracula, Frankenstein, and the T-virus: Resident Evil's Victorian roots
Replay as meditation
The Psychology of Games: Procedural Justice And Nerfing
gdc 2011: friday
Simulacra or Simulation [What Games Are Not]
Project M-etagame Brawl Development
GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod
Design Diversions: Dialogue - Recipe for Sociopathy
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