Beyond inception;

genealogy of persona's and Sturm und Drang as confessional poetry from the other side of the spoken word computer-urban screen

fredag 11 mars 2011

Today

Five Tactics for Designing Games While Depressed

Epic choices and the lack thereof

Dracula, Frankenstein, and the T-virus: Resident Evil's Victorian roots

Replay as meditation

The Psychology of Games: Procedural Justice And Nerfing

gdc 2011: friday

Simulacra or Simulation [What Games Are Not]


Project M-etagame Brawl Development

GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod

Design Diversions: Dialogue - Recipe for Sociopathy
Upplagd av Ava Avane Dawn kl. 16:02
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